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I was preparing to put Randolph to sleep with a three-hour dissertation on managing GUI interfaces with event loops when I was pleasantly surprised to find a new tool in my Early Access 4 download called GUIBuilder. This new tool seemed to take most of the event loop burden off my back and the tedium of hearing about event loops off Randolph's ears. "Look at this new thing I found in my Early Access download," I said to Randolph. "Early Access--there's nothing new in that," Randolph replied. "I got Early Access code a year ago at TechCon97 in Nashville. By now you have Late Access--about 11 p.m., I'd say." "You have Early Access 1--it's definitely too late for that. You should be on Early Access 4 because it's the latest of the early releases," I explained. "Anyway, I was just now putting together a Hello World program. You can see I'm starting with ResBuilder to define a simple form with two controls on it: a button and a text control. The form is named Hello, the button is named Push Me, and the text control is named Message."
Randolph studied the ResBuilder screen for a while and said, "It doesn't look to me like you're writing a Hello World program. It looks to me like you're writing a Push Me program." "Remember, this is just the interface I'm defining here," I
remarked. "The 'hello' part will come later. I have to save this
interface in a resource file before we start writing code. I'll call
my file "Now I'll bring up GUIBuilder, which is what they call this new
tool, and click on New from the File menu. It prompts me
for the name of my new GUIBuilder file, which will be the foundation
for our final running program. When we're ready, GUIBuilder will use
all the information we put into this file to generate and tokenize a
working GUI program--complete with event loop. I'll call it
Then a dialog titled Program Options came up. "These options affect how the generated program will work," I explained. "For example, if we want our program to have a PREFIX statement, we would enter paths in the first field. And I'll put in the copyright notice."
We then were returned to the GUIBuilder main screen, and I selected the Hello form from the Select Form option on the Program menu. The form I had just created in ResBuilder appeared, with the Push Me button grayed out. "Now we'll select a control that we want to work with. The easiest place to start is the close button, so I'll double-click it. Now we're in the text edit control where we write the code to be executed when the user clicks on the close button," I stated. "What do you think the user will want to do when clicking the close button?" "Go home, I would think," Randolph said. "Well, I meant what should the program do? " I asked. "A GUI
program's equivalent of going home is to terminate its event loop and
do end-of-job tasks. I can end the event loop by setting the loop
control variable Then I brought up my form again and double-clicked on the button. A list box came up with three entries. "This list shows the three events that can be fired by a button," I explained. "The first possible event is that the button is pushed. The other possibilities are that the button gains focus or loses focus. We don't want our program to do anything when focus is gained or lost, but we do want to print our message on the screen when the button is pushed, so I'll select the first event." The GUIBuilder main screen came back with the text editing area
blank. Randolph was alarmed that my "Blocks of code?" Randolph asked nervously. "I write programs whole, not in blocks." "Yes, and I suppose you're perfectly happy to type in a whole program at the READY prompt, but this is a more modern way that most people find more efficient. And I suppose if you really want to program the old way, you could write subroutines in GUIBuilder, generate a small program, and then finish writing at the READY prompt," I said. "Anyway, let's get on with the code that will be executed when the button is pushed." Then I typed in four lines that didn't make any sense to Randolph: screen_template$=fngb__template$(gb__win_id$) dim hello$:screen_template$ hello.message$="Hello, world" hello$=fngb__put_screen$(gb__win_id$,hello$) I explained that I was using a couple of functions provided with
GUIBuilder to display a message on the screen. I could use Visual
PRO/5® mnemonics to do this, but the functions encouraged more
readable code, once you learned them. The first line invokes the
Now we were ready to generate and run our program. I selected Run Program and entered the name I wanted for my tokenized program file. My five lines of code were merged into several generated lines of code, including event loop logic, and saved in an ASCII source file. Then that source file was compiled into a Visual PRO/5 program. GUIBuilder ran my Hello World program, I pushed the Push Me button, and the screen looked like this:
Randolph said, "I have to admit getting a whole program out of five lines of code is sort of impressive, but I never did understand string templates, so four of the five lines don't make sense to me. I don't see how it's going to help me." I replied, "I suppose you could learn how to write event loops from scratch, and you could learn to manage your own context IDs and refer to control IDs by number, and it would work pretty well for a program this simple. But when you get to more complicated interfaces with more fields on them, I think you'll see the advantage of using better tools." "When I get to more complicated interfaces!" Randolph exclaimed. "What makes you so sure that will happen?" "Just a hunch that your customers are going to demand features that
will require the latest Visual PRO/5, so you'll reluctantly start
trying to implement them with the least amount of work," I
said. "Remember the third law of software development: It's always
later than you think."
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